#ifndef GWENINPUTBINDING_H
#define GWENINPUTBINDING_H
#include "StompedReality/Core.h"
#include "StompedReality/Core/OS/SystemMessageListener.h"
#include <Gwen/Controls/Canvas.h>
#include <Gwen/Input/Windows.h>
namespace StomperLib
{
namespace GwenBinding
{
class DLL_EXPORT GwenInputBinding : public StompedReality::Core::SystemMessageListener {
 protected:

  Gwen::Input::Windows* _winInput;

 public:

  GwenInputBinding( );
  virtual ~GwenInputBinding( );
  void Initialize( Gwen::Controls::Canvas* canvas );
  void ProcessMessage( StompedReality::Core::SystemMessage* msg );
};

}
}
#endif // ifndef GWENINPUTBINDING_H